Create a game, add a scene, invite your players and start playing in minutes.




A name, a setting, and the game exists. No configuration, no grid to prepare, no module to install.
A scene is a place: a castle, a market, a prison. Create as many as you need and switch between them in one click.
Drop in your artwork and it appears at once on every player's screen. It sets the mood long before your first description.
The music catalogue is built in, nothing to upload and nothing to sync. The track follows the scene and changes with it.
A link to paste into your usual chat, and that is it. Nothing to install and nothing to configure on their side.
Your players land in the current scene, with the image, the sound and the chat. The game starts where other tools would still be an hour of setup.













Today, virtual tabletops demand too much setup before you even start playing. Too much configuration, too many menus, too much time wasted before the first scene.
Tomeus starts from the opposite end: a game is created in a minute, a scene in a few clicks, and nothing is asked of you until the game actually needs it. No grid to align, no sheet to program, no extension to install: an image, a track, a link, and the table is ready. The time you do not spend configuring is time you spend playing.
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